Patch Notes

**__PC Steam & Epic Games Store__**

• Various fixes to improve game stability

• Added a new [High] value for the existing Motion Blur setting, with the previous [ON] setting now being noted as [Medium]

• Added AMD FSR 3 Image Reconstruction as an additional Upscaling option available

• Added a new graphical setting to disable the Film Grain effect

• Updated Nvidia DLSS Image Reconstruction plugin to version 3.7.1 and changed the Upscaling Preset used to C

• Implemented first pass of Razer RGB peripheral support for certain in-game sequences

• Reworked file structure to optimize future Patch download & install sizes (Note that additional optimization to reduce Patch install & download size is unlikely to be possible)

• Various UI fixes and improvements

• Various Mouse & Keyboard input device related fixes

• Resolved issues that occurred when using Low graphics settings

• Further optimized the PSO Shader Cache boot flow for certain hardware set-ups

• Updated PC Hardware System Spec information to reference more recent hardware and provide additional context for target Resolution & Settings

**__Khaos Reigns Content Update__**

• Additional Story Content has been added – Part 2: Khaos Reigns

**__Free Content Update__**

• Additionally, all Mortal Kombat 1 owners will have access to new Arenas, new Arena Variants, & Animalities, the fan-favorite finishing moves that haven’t been seen since the ‘90s, allowing fighters to channel their inner animals. These features will be available on September 24 as a FREE content update in conjunction with the Mortal Kombat 1: Khaos Reigns release.

**__General Fixes & Adjustments__**

• Title updated to Khaos Reigns

• Implemented file compression to reduce game size for future patch releases (Note that this will require a larger download than usual for this Patch)

• Move list corrections & Localization fixes

• AI adjustments & improvements

• Improvements to Screen Reader functionality

• Added Cyrax Fighter to Roster

• Added Sektor Fighter to Roster

• Added Noob Saibot Fighter to Roster

• Added Wedding skin for Scorpion, Empress skin for Mileena & UMK3 skin for Sub-Zero

• Added several new Brutalities for players to discover

• Fixed several visual issues during brutalities

• Added Kameo ease of use information shown during Kameo Selection

• Fixed rare situations where a successful Up Block against a vulnerable attack would result in the defender still receiving block pushback

• Adjusted distance that Fighters move when performing a buffered backdash after an attack

• Fixed issue with offline consoles sometimes not retaining hotfix data that has been previously downloaded

• Fixed issue that could cause players in Invasions to not use the latest hotfix data

**__Invasions__**

• Added Towers of Time which now resides where the Gateway Mesa was

• You can now also enter Towers of Time from the Main Menu > Towers

• Added Towers of Time Challenges & Leaderboard with placement rewards

• Added Map to Mesa Pause Menu which shows pathways & key locations

**__Online__**

• Added Warrior Shrine

• Added Online Practice Mode

**__Character Specific Adjustments__**

• **Main Fighters**

**Ashrah**

• Fixed Enhanced Light Ascension causing camera to become misaligned in certain situations

• Fixed Dark debuff lingering after Ashrah is defeated during an Endurance fight

**Baraka**

• (Air) Death Spin final hit now only auto-corrects if one of the previous hits connected

**General Shao**

• Fixed Reverse Treechopper damage scaling when interrupted using default interrupted damage scaling instead of command grab damage scaling

• Fixed sound effects missing in certain situations when hitting with Haymaker (Away + Front Kick, Back Punch)

**Geras**

• Factual Force (Towards + Front Kick) now causes a bounce hit reaction instead of a splat knockdown & recovers 8 frames faster on hit

• History Lesson now recovers 17 frames faster on miss

**Havik**

• Added new Move Nether Snatcher & Enhanced Nether Snatcher

• Added new Move (Air) Nether Stomp & (Air) Enhanced Nether Stomp

• Added new Move Enhanced Corpse Taunt

• Helping Hand & Enhanced Helping Hand now startup in 45 frames (down from 59)

• Helping Hand armor now starts on frame 6 (was frame 10)

• Enhanced Helping Hand now has a different hit reaction if used more than once in a combo

• Crucial Strike (Jump Back Punch, Back Kick) now has a different hit reaction

• Fixed issue with Enhanced Blood Bath visual effects displaying improperly in certain situations where gameplay is paused

• Fixed missing sound effects on Neoplasm when the projectile is parried

**Johnny Cage**

• Fixed issue with Wowing Out special move limit not being reset if a Kameo Summon is used as a cancel

**Kitana**

• Fixed visual issue with Fancy Flick causing ground impact effects after it has been parried

**Kung Lao**

• Added new Move (Air) Buzzsaw & Enhanced (Air) Buzzsaw

• Shaolin Spin can now move forward or backward while holding Front Kick button

• Enhanced Shaolin Spin has increased movement speed forward or backward when holding Front Kick button

• Enhanced Shaolin Shimmy no longer automatically performs follow-up attack on block

• Enhanced Shaolin Shimmy when blocked can perform follow-up attack for 1 bar of meter with Back Kick + Block

**Li Mei**

• Fixed rare issue with opponent facing incorrect direction briefly if Lion's Pounce (Cancel) (Towards + Front Kick, Hold Front Kick) is performed while they are knocked down

• Fixed issue with Sky Lantern moving to an incorrect location if used immediately before Fatal Blow

**Liu Kang**

• Added new Kombo Attack Volcanic Palm (Away + Back Punch, Front Punch)

**Raiden**

• Enhanced Lightning Port has less damage scaling and on hit disables the opponent's ability to Breaker or use a Kameo until they land

• Fixed Enhanced Lightning Port having a stricter input window compared to other special move cancels

• Fixed specific input sequence to execute Uppercut Jump Cancel causing Lightning Port to be performed instead

**Scorpion**

• Blazing Charge hit animation adjusted, now has 19 more frames of advantage on hit

**Sindel**

• Fixed incorrect attack coming out when performing a buffered attack after Bodied (Jump Back Punch, Back Kick)

• Fixed Kartwheel having incorrect frame data shown in Practice Mode

**Smoke**

• Increased hit region on Smoked Out (Up + Front Punch, Front Punch, Back Punch)

• Spin Kicks (Jump Front Kick, Back Kick) and Airing Out (Jump Front Kick, Back Kick, Back Kick) now will auto face

• Invisibility now goes away when hit by a parry attack

• Fixed Vicious Vapors having incorrect frame data generated in Practice Mode

• Fixed issue that could cause the camera to become misaligned if Smoke is interrupted during Everywhere (Back Punch, Front Punch, Back Punch) at certain timing

**Shang Tsung**

• Added new move Kameo Kopy & Enhanced Kameo Kopy

• Added new Kombo Attack Orthopedic Takedown (Away + Front Punch, Back Kick) (Old Form)

• Pulse Check (Front Punch, Back Punch, Back Kick) recovers 2 frames faster and can be 2in1 cancelled

• Snake Oil (Away + Back Punch in Young Form) starts up 2 frames slower and recovers 1 frame slower

• Operation (Away + Back Punch in Old Form) starts up 2 frames faster and has an adjusted hit reaction

• Bed of Spikes & Enhanced Bed of Spikes now appear faster

• Bed of Spikes recovers 1 frame faster on hit and 3 frames faster on block & miss

• Enhanced Bed of Spikes recovers 4 frames faster on hit and 5 frames faster on block & miss

**Tanya**

• Spinning Splits Kicks now has a different animation when it is blocked and no longer does follow-up attacks

• Divine Protection now parries projectiles and allows for follow-ups with max charge

• Deity Push now has a different hit reaction with increased damage scaling

• Seeking Guidance now takes 5 frames longer to charge each Guidance level (Enhanced Seeking Guidance is unchanged)

• During Heavenly Hand, holding Front Punch allows you to spend Guidance charge to increase projectile speed and damage

• During Spinning Split Kicks, holding Back Kick allows you to spend Guidance charge to become projectile invulnerable and perform all attacks on block

• During Drill Kick hit reaction, holding Away + Back Kick allows you to spend Guidance charge to perform Deity Push

• During Drill Kick hit reaction, holding Towards + Back Kick allows you to spend Guidance charge to perform Umgadi Evade

• Fixed issues with Guidance lingering in certain situations

**Omni-Man**

• Around The World (Towards + Back Punch) now causes a bounce hit reaction instead of a splat knockdown

**Quan Chi**

• Best Foot Backward (Down + Towards + Back Kick) tracking timing adjusted by 8 frames

• Fixed incorrect projectile being used by Psycho Skull after exiting Zone of Power

• Fixed visual issue with Psycho Skull causing ground impact effects after it has been parried

• Fixed visual issue with Zone of Waste lingering during brutalities

**Homelander**

• Fixed Diabolical Dash > The Seven Slam damage scaling when interrupted using default interrupted damage scaling instead of command grab damage scaling

• Fixed Diabolical Dash > The Seven Slam not doing additional damage against an opponent performing Up Block

• Fixed being able to move outside of the arena constraints briefly after hitting with (Air) Diabolical Dash > Vought Drop

• Fixed (Air) Delay God Complex not being possible when (Air) God Complex is performed at the lowest possible height

• Fixed issue with Flight speed being reduced after performing (Air) God Complex

• Fixed issue with endurance fights being delayed if (Air) Diabolical Dash > Vought Drop is used as the final hit on an opponent

• Fixed camera becoming misaligned during Blast Off when playing online and experiencing connection issues

**Takeda**

• Twisting Blades (Front Punch, Back Punch) first & second hit do 10 more damage

• Ogre Slayer (Front Punch, Back Punch, Back Punch + Back Kick) does 20 more damage

• Rising Suns (Towards + Front Punch, Back Punch) first hit does 10 more damage

• Ryujin (Towards + Front Punch, Back Punch, Back Punch + Back Kick) does 20 more damage

• Falling Moon (Towards + Front Punch, Back Kick) second hit does 20 more damage

• Gate Splitter (Away + Back Punch) has 1 more active frame and had its hitbox adjusted

• Temple Razer (Away + Back Punch, Front Punch) has 1 more active frame and had its hitbox adjusted

• Serpent's Tail (Towards + Back Punch) has a different hit reaction and can now be special cancelled

• Sparrow Strike (Jump + Back Punch, Back Kick) does 40 less damage

• Shooting Star does 10 more damage

• Smart Shuriken explosion does 10 more damage

• (Air) Rushing Nimbus Attack first attack does no damage scaling

• (Air) Enhanced Rushing Nimbus Attack does 30 more damage

• If an allied Kameo interrupts Takeda after Smart Shuriken has touched the ground, the Shuriken will no longer disappear

• Fixed clipping issues when Enhanced Rushing Nimbus Attack is performed near Frost (Kameo) Ice Wall

• Fixed missing visual effects when more than six Smart Shurikens are used in rapid succession

**__Kameo Fighters__**

**Cyrax (Kameo)**

• Self-Destruct no longer lingers when the round ends

• Fixed Horizontal Kopter Chopper chosen hit direction not working in certain circumstances during juggles

**Darrius (Kameo)**

• Ground Invitational and Army of Two can now be performed after Volleyballistic

• Fixed Army of Two attack going in the wrong direction under certain circumstances

• Fixed Heelturn being possible for an extended period of time if the opponent remains idle after being knocked down

• Fixed several situations where Darrius would not take damage or cause recharge delay when he is interrupted

• Fixed situation that could cause Volleyballistic to be possible from very far distance from his partner

**Frost (Kameo)**

• Fixed Ice Krash & Frosty's Revenge not being possible as a reversal

• Fixed visual issues that could occur with Ice Krash when performed on The Pyramid Arena Top Variant

**Goro (Kameo)**

• Fixed Punch Walk cancelled into Shokan Stomp causing slight damage to Goro's Partner

• Punch Walk can no longer be cancelled into other Kameo moves while Kameos are disabled

**Jax (Kameo)**

• Added new move Gotcha Grab

**Kano (Kameo)**

• Eye Laser now has multiple hits when blocked & has a longer recharge delay

**Kung Lao (Kameo)**

• Added new moves Orbiting Hat & Wobbly Hat

• Spin can no longer sometimes auto face during the first few frames

• Buzz Saw can no longer sometimes auto face during the first few frames

**Motaro (Kameo)**

• Fixed issue when Reflect parries a non-reflectable projectile that allowed the opponent to block punishes during their recovery

• Fixed rare instances of missing visual & sound effects when Motaro is hit by certain attacks

**Sektor (Kameo)**

• Added alternate Fatal Blow attack by pressing R1 during startup

• Activate Homing is now performed by holding R1

• Tele-Punch starts up 2 frames faster

• Fixed visual issue with Up Rocket causing ground impact effects after it has been parried

**Shujinko (Kameo)**

• Added new move Kingdoms Krumble

• Added new move Waterfall Chop

• Fixed interrupting Shujinko during Death's Embrace (Ermac) causing an excessively long recovery for his partner

**Sonya (Kameo)**

• Added new moves (Air) Ricochet Dive Kick & (Air) Bicycle Kick follow-up attack

• Sonya is now vulnerable for 17 more frames after Leg Grab misses

**Sub-Zero (Kameo)**

• Added new moves Deep Freeze & Iceball Special

• Fixed visual effects issues when partner misses with their Fatal Blow

**Stryker (Kameo)**

• Low Grenade Toss & High Grenade Toss have different hit reactions and less damage scaling

**Tremor (Kameo)**

• Crystal Wall Punch is now mid (was high)

**Khameleon (Kameo)**

• Added new move Alternate Disguises

• If either of the first two hits during Roll are Up Blocked, the final hit will not come out

• Fan Toss can no longer sometimes auto face during the first few frames

• Fixed issue with Glaive return attack not using correct hit reaction facing if the opponent jumped over

**Mavado (Kameo)**

• Fixed animation issue with Nomad's Touch when performed near corner while roster fighter has their back to the screen

**Ferra (Kameo)**

• Torr Stance: Slide! has 2 more recovery frames on block

• Ferra is now considered airborne during Yo-Yo Throw, Swings!, & Potato Sack Toss

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