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Where to Find Portable TVs in Arc Raiders | U4GM

Portable TVs look like the sort of junk you'd normally leave behind in ARC Raiders, yet this week one can save you a lot of trouble. Ermal's current Colorful Shoes trade asks for a Portable TV and 10,000 worth of eligible guns or high-tier ARC parts, so ARC Raiders Items that once seemed ordinary now deserve a second look before you recycle them.

Where the Portable TV Fits Into Your Run

You'll usually find Portable TVs in Residential areas. There's no magic room that guarantees one, and chasing a rumoured spawn can leave you exposed for very little gain. Search several nearby buildings instead. Check quickly, keep an eye on your route out, and don't hang around just because the next house might be lucky.

The moment you find one, your raid changes. A Portable TV weighs 3 kilograms, takes a full inventory slot, and does not stack. That isn't a huge burden, but it can be awkward when your bag is already filling up. If the item completes Movie Night, an Expedition requirement, or Ermal's weekly trade, getting out safely is usually worth more than squeezing in a few extra containers.

Don't Spend the First One You Find

This is where plenty of players get caught. They see the barter, grab the Colorful Shoes, and then realise they still need a TV for a quest or project stage. Those uses don't overlap. One Portable TV can't cover several demands at once. Check your active objectives before deciding whether the item is spare, especially if you haven't finished Movie Night yet.

Trade, Recycle, or Keep It?

If your quest and Expedition needs are already handled, Ermal's offer is a reasonable use for the next TV you extract. The trade is more restrictive than a normal value-based exchange because no amount of unrelated loot can replace the specific item. The Trailblazer blueprint is separate, too. It requires five Comet Igniters, five Leaper Pulse Units, and five Bombardier Cells, so don't mix that shopping list with your Residential search.

Recycling remains useful when you've got no reason to keep the TV. At Speranza, it gives two Batteries and six Wires. Salvaging it Topside gives four Wires. Still, raw materials are often easier to replace than a quest item, and that's the part people tend to underestimate. A spare Portable TV may be worth more than its listed value simply because it saves another risky trip through Residential zones.

The sensible rule is fairly simple: protect the copies tied to visible progression, keep one more if you genuinely want Ermal's reward, and break down the rest. If you're short on a particular material, browsing ARC Raiders buy Loot options can help you compare the cost of replacing loot with the risk of another run. That way, your stash decisions stay practical instead of turning into permanent hoarding.

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